Akuma

*Blue Numbers in Active Frames mean inactive frames

**Super Meter is fully charged at 150 points, with 50 points for each level.

Movetype Move Command Startup Active Frames Recovery Frames Blocked Advantage Hit Advantage Guard Cancel Into Self Special Cancel Super Cancel Super Meter Gained (whiffing) Super Meter Gained (blocking) Super Meter Gained (hitting)

Average Damage

Normal Standing Jab L 34 7-2 +1 H/L Y Y Y 123 3
Normal Standing Strong M 77 12-5 -2 H/L N Y Y 246 20
Normal Standing Fierce H 95 18+2 +5 H/L N N Y 2610 30
Normal Crouching Jab (While crouching) L 55 3+1 +4 H/L Y Y Y 123 3
Normal Crouching Strong (While crouching) M 66 5+3 +6 H/L N Y Y 246 20
Normal Crouching Fierce (While crouching) H 75 19+1 +4 H/L N Y Y 2610 30
Normal Jumping Jab(In Air) L 418 0-41~+8 -39~+11 H N Y Y 123 10
Normal Jumping Strong (In Air) M 514 0-36~13 -33~+16 H N Y Y 246 15
Normal Jumping Fierce (In Air) H 511 0-25~+24 -28~+27 H N Y Y 2610 25
Normal Standing Short L 55 6-2 +1 H/L N Y Y 123 10
Normal Standing Forward M 86 19-11 -8 H/L N N Y 246 20
Normal Standing Roundhouse H 117 15+3 +6 H/L N N Y 2610 30
Normal Crouching Short (While crouching) L 55 5-1 +2 L Y Y Y 123 3
Normal Crouching Forward (While crouching) M 65 11-2 +1 L N Y Y 246 20
Normal Crouching Roundhouse (While crouching) H 75 22-3 +1 (knocks down) L N Y Y 2610 30
Normal Jumping Short (In Air) L 518 0-41~+8 -x~+11 H N Y Y 123 10
Normal Jumping Forward (In Air) M 414 0-~+13 -x~+16 H N Y Y 246 15
Normal Jumping Roundhouse (In Air) H 711 0-x~+24 -x~+27 H N Y Y 2610 25
Normal + Sempu Kyaku ð+M 176 14-6 -3 H/L N N Y 246 20
Normal + Tenma Kujinkyaku (In Air) ò+M 11Till Landing2-x~+11 -x~+15 H/L N N Y 246 15
Throw Seoinage ï or ð+M or H 00 0NA NA NA N N N NANA4 30
Throw Tomoenage ï or ð+M 00 0NA NA NA N N N NANA4 30
Throw Jigokuguruma ï or ð+H 0 00NA NA NA N N N NANA4 30
Special Gou-Hadouken ò, ø, ð+ 12Till off screen L: 38

M: 39

H: 40

L: -13

M: -14

H: -15

L: -10

M: -11

H: -12

H/L N N Y 469 20
Special Shakunetsu-Hadouken ð,ø,ò,÷,ï+ 22Till off screen L: 40

M: 41

H: 42

L: -15

M: -16

H: -17

Knocks down H/L N N Y 68+1+1 11+0+0 15+6+6
Special Zankuu-Hadouken (In Air) ò, ø, ð+ 14Till off screen Till Landing -x -x H/L N N Y 469 15
Special Gou-Shoryuken (invincible first 15 frames) ð, ò, ø+ 5L:22

M:26

H:4,3,23

L:14,8

M:18,8

H:22,8

L: -19

M: -27

H: -28

Knocks down H/L N N Y L:10

M:10

H:10

L:12

M:12

H:12+1+1

L:14

M:14

H:14+1+1

L:30,15

M:30,15

H:30+10+6

Special Tatsumaki-Zankuu-Kyaku 1 ò, ÷, ï+ 135 2, 20 to cont., 4~5 to land, 14 on ground-20~-21 -17~-18 H/L N N Y 234 L:10

M:10

H:16

Special Tatsumaki-Zankuu-Kyaku 2 ò, ÷, ï+ 76 1, 20 to cont., 4~6 to land, 14 on ground -20~-22 -17~-19 H/L N N Y 234 L:6

M:6

H:10

Special Tatsumaki-Zankuu-Kyaku 3 ò, ÷, ï+ 76 1, 20 to cont., 4~6 to land, 14 on ground-20~-22 -17~-19 H/L N N Y 234 L:6

M:10

H:6

Special Tatsumaki-Zankuu-Kyaku 4 ò, ÷, ï+ 94 20 to land, 14 on ground -13 knocks down H/L N N   234 L:6

M:6

H:6

Special Asyura-Senku (invincible first 68 frames) ð,ò,ø+ or ï,ò,÷+ 068 14 NA NA NA N N Y 000 NA
Special Asyura-Senku (invincible first 52 frames) ð,ò,ø+ or ï,ò,÷+ 052 14 NA NA NA N N Y 000 NA
Lv 1 Normal Guard Break L+L or M+M or H+H 3011 21 +93 +93 Unguardable N N Y 000 20
Lv 1 Super Messatsu-Gou-Hadou (Invincible 8 frames) ò,÷,ï,ò,÷,ï+ 3,5Till off screen 42 -26 knocks off screen H/L N N Y 01*8 1+0*7 15+6*6+10
Lv 1 Super Messatsu-Gou-Shoryu (Invincible 30 frames) ò,ø,ð,ò,ø,ð+ 5,15,16,4,4,3,25 24 to land, 4 on  ground -1 (between shoryukens, actually 4 but is invincible for 3 frames of it), -37 Knocks Down H/L N N Y 01*5 1+0*4 25+6+15+6+6
Lv 1 Super Tenma-Gou-Zankuu ò,ø,ð,ò,ø,ð+ 4,5Till off screen Till land (about 20) -4 Knocks Down H/L N N N 01*5 1*5 20+6*3+10
Lv 3 Super Shungoku-SatsuL,L,ð,L,H 11,139 17Knocks Down Knocks Down Unguardable N N N 00 0150