Akuma
*Blue Numbers in Active Frames mean inactive frames
**Super Meter is fully charged at 150 points, with 50 points for each level.
| Movetype | Move | Command | Startup | Active Frames | Recovery Frames | Blocked Advantage | Hit Advantage | Guard | Cancel Into Self | Special Cancel | Super Cancel | Super Meter Gained (whiffing) | Super Meter Gained (blocking) | Super Meter Gained (hitting) |
Average Damage |
| Normal | Standing Jab | L![]() |
3 | 4 | 7 | -2 | +1 | H/L | Y | Y | Y | 1 | 2 | 3 | 3 |
| Normal | Standing Strong | M![]() |
7 | 7 | 12 | -5 | -2 | H/L | N | Y | Y | 2 | 4 | 6 | 20 |
| Normal | Standing Fierce | H![]() |
9 | 5 | 18 | +2 | +5 | H/L | N | N | Y | 2 | 6 | 10 | 30 |
| Normal | Crouching Jab | (While crouching) L![]() |
5 | 5 | 3 | +1 | +4 | H/L | Y | Y | Y | 1 | 2 | 3 | 3 |
| Normal | Crouching Strong | (While crouching) M![]() |
6 | 6 | 5 | +3 | +6 | H/L | N | Y | Y | 2 | 4 | 6 | 20 |
| Normal | Crouching Fierce | (While crouching) H![]() |
7 | 5 | 19 | +1 | +4 | H/L | N | Y | Y | 2 | 6 | 10 | 30 |
| Normal | Jumping Jab | (In Air) L![]() |
4 | 18 | 0 | -41~+8 | -39~+11 | H | N | Y | Y | 1 | 2 | 3 | 10 |
| Normal | Jumping Strong | (In Air) M![]() |
5 | 14 | 0 | -36~13 | -33~+16 | H | N | Y | Y | 2 | 4 | 6 | 15 |
| Normal | Jumping Fierce | (In Air) H![]() |
5 | 11 | 0 | -25~+24 | -28~+27 | H | N | Y | Y | 2 | 6 | 10 | 25 |
| Normal | Standing Short | L |
5 | 5 | 6 | -2 | +1 | H/L | N | Y | Y | 1 | 2 | 3 | 10 |
| Normal | Standing Forward | M |
8 | 6 | 19 | -11 | -8 | H/L | N | N | Y | 2 | 4 | 6 | 20 |
| Normal | Standing Roundhouse | H |
11 | 7 | 15 | +3 | +6 | H/L | N | N | Y | 2 | 6 | 10 | 30 |
| Normal | Crouching Short | (While crouching) L |
5 | 5 | 5 | -1 | +2 | L | Y | Y | Y | 1 | 2 | 3 | 3 |
| Normal | Crouching Forward | (While crouching) M |
6 | 5 | 11 | -2 | +1 | L | N | Y | Y | 2 | 4 | 6 | 20 |
| Normal | Crouching Roundhouse | (While crouching) H |
7 | 5 | 22 | -3 | +1 (knocks down) | L | N | Y | Y | 2 | 6 | 10 | 30 |
| Normal | Jumping Short | (In Air) L |
5 | 18 | 0 | -41~+8 | -x~+11 | H | N | Y | Y | 1 | 2 | 3 | 10 |
| Normal | Jumping Forward | (In Air) M |
4 | 14 | 0 | -~+13 | -x~+16 | H | N | Y | Y | 2 | 4 | 6 | 15 |
| Normal | Jumping Roundhouse | (In Air) H |
7 | 11 | 0 | -x~+24 | -x~+27 | H | N | Y | Y | 2 | 6 | 10 | 25 |
| Normal + | Sempu Kyaku |
ð+M |
17 | 6 | 14 | -6 | -3 | H/L | N | N | Y | 2 | 4 | 6 | 20 |
| Normal + | Tenma Kujinkyaku | (In Air)
ò+M |
11 | Till Landing | 2 | -x~+11 | -x~+15 | H/L | N | N | Y | 2 | 4 | 6 | 15 |
| Throw | Seoinage |
ï or
ð+M or H![]() |
0 | 0 | 0 | NA | NA | NA | N | N | N | NA | NA | 4 | 30 |
| Throw | Tomoenage |
ï or
ð+M |
0 | 0 | 0 | NA | NA | NA | N | N | N | NA | NA | 4 | 30 |
| Throw | Jigokuguruma |
ï or
ð+H |
0 | 0 | 0 | NA | NA | NA | N | N | N | NA | NA | 4 | 30 |
| Special | Gou-Hadouken |
ò,
ø,
ð+![]() |
12 | Till off screen | L : 38M H | L :
-13M H |
L : -10M H |
H/L | N | N | Y | 4 | 6 | 9 | 20 |
| Special | Shakunetsu-Hadouken |
ð,ø,ò,÷,ï+![]() |
22 | Till off screen | L : 40M H | L :
-15M H |
Knocks down | H/L | N | N | Y | 6 | 8+1+1 | 11+0+0 | 15+6+6 |
| Special | Zankuu-Hadouken |
(In Air) ò,
ø,
ð+![]() |
14 | Till off screen | Till Landing | -x | -x | H/L | N | N | Y | 4 | 6 | 9 | 15 |
| Special | Gou-Shoryuken (invincible first 15 frames) |
ð,
ò,
ø+![]() |
5 | L :22M H |
L :14,8
M H | L :
-19M H |
Knocks down | H/L | N | N | Y | L :10M H | L :12
M H | L :14
M H |
L :30,15M H |
| Special | Tatsumaki-Zankuu-Kyaku 1 |
ò,
÷,
ï+ |
13 | 5 | 2, 20 to cont., 4~5 to land, 14 on ground | -20~-21 | -17~-18 | H/L | N | N | Y | 2 | 3 | 4 | L M H |
| Special | Tatsumaki-Zankuu-Kyaku 2 |
ò,
÷,
ï+ |
7 | 6 | 1, 20 to cont., 4~6 to land, 14 on ground | -20~-22 | -17~-19 | H/L | N | N | Y | 2 | 3 | 4 | L M H |
| Special | Tatsumaki-Zankuu-Kyaku 3 |
ò,
÷,
ï+ |
7 | 6 | 1, 20 to cont., 4~6 to land, 14 on ground | -20~-22 | -17~-19 | H/L | N | N | Y | 2 | 3 | 4 | L M H |
| Special | Tatsumaki-Zankuu-Kyaku 4 |
ò,
÷,
ï+ |
9 | 4 | 20 to land, 14 on ground | -13 | knocks down | H/L | N | N | 2 | 3 | 4 |
L M H |
|
| Special | Asyura-Senku
(invincible first 68 frames) |
ð,ò,ø+![]() ![]()
or ï,ò,÷+![]() ![]() ![]() |
0 | 68 | 14 | NA | NA | NA | N | N | Y | 0 | 0 | 0 | NA |
| Special | Asyura-Senku
|
ð,ò,ø+ |
0 | 52 | 14 | NA | NA | NA | N | N | Y | 0 | 0 | 0 | NA |
| Lv 1 Normal | Guard Break |
L +L +M +H |
30 | 11 | 21 | +93 | +93 | Unguardable | N | N | Y | 0 | 0 | 0 | 20 |
| Lv 1 Super | Messatsu-Gou-Hadou (Invincible 8 frames) |
ò,÷,ï,ò,÷,ï+![]() |
3,5 | Till off screen | 42 | -26 | knocks off screen | H/L | N | N | Y | 0 | 1*8 | 1+0*7 | 15+6*6+10 |
| Lv 1 Super | Messatsu-Gou-Shoryu (Invincible 30 frames) |
ò,ø,ð,ò,ø,ð+![]() |
5,1 | 5,16,4,4,3,25 | 24 to land, 4 on ground | -1 (between shoryukens, actually 4 but is invincible for 3 frames of it), -37 | Knocks Down | H/L | N | N | Y | 0 | 1*5 | 1+0*4 | 25+6+15+6+6 |
| Lv 1 Super | Tenma-Gou-Zankuu |
ò,ø,ð,ò,ø,ð+![]() |
4,5 | Till off screen | Till land (about 20) | -4 | Knocks Down | H/L | N | N | N | 0 | 1*5 | 1*5 | 20+6*3+10 |
| Lv 3 Super | Shungoku-Satsu | L ,L ,ð,L![]() |
11,1 | 39 | 17 | Knocks Down | Knocks Down | Unguardable | N | N | N | 0 | 0 | 0 | 150 |