Bison
*Blue Numbers in Active Frames mean no active frames
| Movetype | Move | Command | Start Up | Active Frames | Recovery Frames | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Special Cancel | Super Cancel | Super Meter Gained(whiffing)150 for Full Bar, 50 for 1 bar | Super Meter Gained(blocking)150 for Full Bar, 50 for 1 bar | Super Meter Gained(hitting)150 for Full Bar, 50 for 1 bar |
Average Damage |
| Normal | Standing Jab | L![]() |
3 | 3 | 8 | H/L | Y | Y | 1 | 2 | 3 | 3 | |||
| Normal | Standing Strong | M![]() |
8 | 6 | 17 | H/L | N | Y | 2 | 4 | 6 | 25 | |||
| Normal | Standing Fierce | H![]() |
8 | 7 | 19 | H/L | N | Y | 2 | 6 | 10 | 35 | |||
| Normal | Crouching Jab | (While crouching) L![]() |
5 | 5 | 3 | H/L | Y | Y | 1 | 2 | 3 | 3 | |||
| Normal | Crouching Strong | (While crouching) M![]() |
6 | 6 | 5 | H/L | Y | Y | 2 | 4 | 6 | 25 | |||
| Normal | Crouching Fierce | (While crouching) H![]() |
6 | 9 | 17 | H/L | Y | Y | 2 | 6 | 10 | 35 | |||
| Normal | Jumping Jab | (In Air) L![]() |
4 | 18 | 0 | H | Y | Y | 1 | 2 | 3 | 10 | |||
| Normal | Jumping Strong | (In Air) M![]() |
5 | 14 | 0 | H | Y | Y | 2 | 4 | 6 | 20 | |||
| Normal | Jumping Fierce | (In Air) H![]() |
5 | 11 | 0 | H | Y | Y | 2 | 6 | 10 | 30 | |||
| Normal | Standing Short | L |
5 | 5 | 7 | H/L | Y | Y | 1 | 2 | 3 | 10 | |||
| Normal | Standing Forward | M |
6 | 7 | 15 | H/L | Y | Y | 2 | 4 | 6 | 25 | |||
| Normal | Standing Roundhouse | H |
8 | 8 | 22 | H/L | N | Y | 2 | 6 | 10 | 35 | |||
| Normal | Crouching Short | (While crouching) L |
5 | 5 | 5 | L | Y | Y | 1 | 2 | 3 | 3 | |||
| Normal | Crouching Forward | (While crouching) M |
6 | 7 | 10 | L | Y | Y | 2 | 4 | 6 | 25 | |||
| Normal | Crouching Roundhouse | (While crouching) H |
9 | 12 | 18 | L | N | Y | 2 | 6 | 10 | 35 | |||
| Normal | Jumping Short | (In Air) L |
5 | 18 | 0 | H | N | N | 1 | 2 | 3 | 10 | |||
| Normal | Jumping Forward | (In Air) M |
4 | 14 | 0 | H | N | N | 2 | 4 | 6 | 15 | |||
| Normal | Jumping Roundhouse | (In Air) H |
4 | 11 | 0 | H | N | N | 2 | 6 | 10 | 25 | |||
| Throw | Psycho Shoulder Toss |
ï or
ð+M or H![]() |
0 | 0 | 0 | NA | N | N | NA | NA | 4 | 35 | |||
| Throw | Psycho Leg Smash |
ï or
ð+M |
0 | 0 | 0 | NA | N | N | NA | NA | 8 | 6+6+10+10 | |||
| Special | Psycho Crusher |
Chargeï, ð + |
12 | L M H | 12 to land, 17 on ground | H/L | N | Y | L
M H |
L
M H | L
M H |
35 | |||
| Special | Head Stomp |
Chargeò, ñ + |
19 | 31 (last hit frame can be ground) | 14 | H | N | N | 4 | 4 | 5 | 15 | |||
| Special | Skull Diver |
(In Air after Head Stomp) ![]() |
6 | Till landing | 14 | H | N | Y | 0 | 2 | 5 | 25 | |||
| Special | Knee Press |
Chargeï, ð + |
9 | 6,4 (end of 4 is on ground) | 22 | H/L | N | Y | 4 | 5+1 | 7+2 | 20+6 | |||
| Lv 1 Normal | Guard Break |
L +L +M +H |
27 | 8 | 35 to land | Unguardable | N | Y | 0 | 0 | 0 | 20 | |||
| Lv 1 Super | Psycho Cannon (Invincible 7 frames) |
Chargeï,ð,ï,ð+ |
6,1 | 11~52 | 34 | H/L | N | Y | Release:4 Hold:0 |
Release:1*(1~7) Hold:1*(5~10) | Release:0 Hold:5+0*(4~9) |
6*(1~7) or 30+6*(3~8)+15 | |||
| Lv 1 Super | Knee Press Nightmare (Invincible 16 frames) |
Chargeï,ð,ï,ð+ |
6,6 | 6,2,14,6,2,11, 3,11,4,4,6,8,11 |
21 to land, 14 on ground | H/L | N | Y | 0 | 1*8 | 0+1+0+1+0+1+0+0 | 10*8 |