Blair
*Blue Numbers in Active Frames mean no active frames
| Movetype | Move | Command | Start Up | Active Frames | Recovery Frames | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Special Cancel | Super Cancel | Super Meter Gained(whiffing)150 for Full Bar, 50 for 1 bar | Super Meter Gained(blocking)150 for Full Bar, 50 for 1 bar | Super Meter Gained(hitting)150 for Full Bar, 50 for 1 bar |
Average Damage |
| Normal | Standing Jab | L![]() |
4 | 4 | 6 | H/L | Y | Y | 1 | 2 | 3 | 3 | |||
| Normal | Standing Strong | M![]() |
8 | 3 | 14 | H/L | Y | Y | 2 | 4 | 6 | 15 | |||
| Normal | Standing Fierce | H![]() |
11 | 3 | 23 | H/L | N | Y | 2 | 6 | 10 | 25 | |||
| Normal | Crouching Jab | (While crouching) L![]() |
5 | 4 | 4 | H/L | Y | Y | 1 | 2 | 3 | 3 | |||
| Normal | Crouching Strong | (While crouching) M![]() |
6 | 5 | 6 | H/L | Y | Y | 2 | 4 | 6 | 15 | |||
| Normal | Crouching Fierce | (While crouching) H![]() |
7 | 5 | 19 | H/L | Y | Y | 2 | 6 | 10 | 25 | |||
| Normal | Jumping Jab | (In Air) L![]() |
4 | 18 | 0 | H | Y | Y | 1 | 2 | 3 | 10 | |||
| Normal | Jumping Strong | (In Air) M![]() |
5 | 14 | 0 | H | Y | Y | 2 | 4 | 6 | 15 | |||
| Normal | Jumping Fierce | (In Air) H![]() |
5 | 11 | 0 | H | Y | Y | 2 | 6 | 10 | 25 | |||
| Normal | Standing Short | L |
5 | 5 | 11 | H/L | Y | Y | 1 | 2 | 3 | 10 | |||
| Normal | Standing Forward | M |
6 | 6 | 17 | H/L | N | Y | 2 | 4 | 6 | 15 | |||
| Normal | Standing Roundhouse | H |
12 | 8 | 13 | H/L | N | Y | 2 | 6 | 10 | 25 | |||
| Normal | Crouching Short | (While crouching) L |
5 | 5 | 5 | L | Y | Y | 1 | 2 | 3 | 3 | |||
| Normal | Crouching Forward | (While crouching) M |
6 | 7 | 9 | L | Y | Y | 2 | 4 | 6 | 15 | |||
| Normal | Crouching Roundhouse | (While crouching) H |
10 | 5 | 18 | L | Y | Y | 2 | 6 | 10 | 25 | |||
| Normal | Jumping Short | (In Air) L |
4 | 18 | 0 | H | Y | Y | 1 | 2 | 3 | 10 | |||
| Normal | Jumping Forward | (In Air) M |
4 | 14 | 0 | H | Y | Y | 2 | 4 | 6 | 15 | |||
| Normal | Jumping Roundhouse | (In Air) H |
7 | 8 | 0 | H | Y | Y | 2 | 6 | 10 | 25 | |||
| Normal + | Step Side Kick |
ð+M |
10 | 7 | 17 | H/L | N | Y | 2 | 4 | 6 | 15 | |||
| Normal + | TengatanaChop |
ð+M![]() |
11 | 3 | 29 | H/L | N | Y | 2 | 4 | 6 | 15 | |||
| Throw | Neck Screw |
ï or
ð+M or H![]() |
0 | 0 | 0 | NA | N | N | NA | NA | 4 | 30 | |||
| Throw | Mid Kick |
ï or
ð+M |
0 | 0 | 0 | NA | N | N | NA | NA | 4 | 6*(3~5)+10 | |||
| Special | Shoot Upper |
ð, ò, ø+![]() |
12 | 7,19,5 | 26 | H/L | N | Y | 6 | 7+2 | 8+4 | 20+15 | |||
| Special | Lightning Knee (15 invincible frames) |
ð, ò, ø+ |
10 | L
M H |
L M H | H/L | N | Y | 8 | 11 | L
M H |
L
M H |
|||
| Special | Shoot Kick 1 |
ò,
÷,
ï+ |
8 | 2,10,2,22,7 | 4,4 to input next, else 11 | H/L | N | Y | 6 | 7+1+1 | 8+2+2 | 10+6+10 | |||
| Special | Shoot Kick 2 |
ò,
÷,
ï+ |
10 | 9 | 6, 4 to input next, else 8 | H/L | N | Y | 0 | 1 | 0 | 10 | |||
| Special | Shoot Kick 3a |
ò,
÷,
ï+L |
10 | 7 | 20 | H/L | N | Y | 0 | 1 | 0 | 10 | |||
| Special | Shoot Kick 3b |
ò,
÷,
ï+H |
12 | 13 | 20 | H/L | N | Y | 0 | 1 | 0 | 10 | |||
| Special | Sliding Arrow |
ò, ø, ð+ |
10 | L
M H |
L
M H | H/L | N | Y | 5 | 7 | 10 | 3+25 | |||
| Lv 1 Normal | Guard Break |
L +L +M +H |
27 | 7 | 23 | Unguardable | N | Y | 0 | 0 | 0 | 15 | |||
| Lv 1 Super | Spin Side Shoot (16 invincible frames) |
ò,ø,ð,ò,ø,ð+ |
4,6 | 13,5,14,5,18,2 | 47 | H/L | N | Y | 0 | 1*(4~6) | 0+1+(0+1+)0*3 | 10*(4~6)+25 | |||
| Lv 1 Super | Mirage Combo Kick |
ò,ø,ð,ò,ø,ð+![]() |
3,5 | 5,5,3,7,4,6,2,10,3,15,9 | 21 | H/L | N | Y | 0 | 1*6 | 0+1+0+1+0+0 | 10*5+15 |