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*Blue Numbers in Active Frames mean no active frames

Movetype Move Command Start Up Active Frames Recovery Frames Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Special Cancel Super Cancel Super Meter Gained(whiffing)150 for Full Bar, 50 for 1 bar Super Meter Gained(blocking)150 for Full Bar, 50 for 1 bar Super Meter Gained(hitting)150 for Full Bar, 50 for 1 bar

Average Damage

Normal Standing Jab L 44 6      H/L Y Y 1 2 3 3
Normal Standing Strong M 83 14      H/L Y Y 2 4 6 15
Normal Standing Fierce H 113 23      H/L N Y 2 6 10 25
Normal Crouching Jab (While crouching) L 54 4      H/L Y Y 1 2 3 3
Normal Crouching Strong (While crouching) M 65 6      H/L Y Y 2 4 6 15
Normal Crouching Fierce (While crouching) H 75 19      H/L Y Y 2 6 10 25
Normal Jumping Jab(In Air) L 418 0      H Y Y 1 2 3 10
Normal Jumping Strong (In Air) M 514 0      H Y Y 2 4 6 15
Normal Jumping Fierce (In Air) H 511 0      H Y Y 2 6 10 25
Normal Standing Short L 55 11      H/L Y Y 1 2 3 10
Normal Standing Forward M 66 17      H/L N Y 2 4 6 15
Normal Standing Roundhouse H 128 13      H/L N Y 2 6 10 25
Normal Crouching Short (While crouching) L 55 5      L Y Y 1 2 3 3
Normal Crouching Forward (While crouching) M 67 9      L Y Y 2 4 6 15
Normal Crouching Roundhouse (While crouching) H 105 18      L Y Y 2 6 10 25
Normal Jumping Short (In Air) L 418 0      H Y Y 1 2 3 10
Normal Jumping Forward (In Air) M 414 0      H Y Y 2 4 6 15
Normal Jumping Roundhouse (In Air) H 78 0      H Y Y 2 6 10 25
Normal + Step Side Kick ð+M 107 17      H/L N Y 246 15
Normal + TengatanaChop ð+M 113 29      H/L N Y 246 15
Throw Neck Screw ï or ð+M or H 00 0      NA N N NANA4 30
Throw Mid Kick ï or ð+M or H 00 0      NA N N NANA4 6*(3~5)+10
Special Shoot Upper ð, ò, ø+ 127,19,5 26      H/L N Y 67+2 8+4 20+15
Special Lightning Knee (15 invincible frames) ð, ò, ø+ 10L:14

M:14

H:8,12,8

L: 11 to land, 17 on ground

M: 17 to land, 17 on ground

H: 12 to land, 12 on ground

      H/L N Y 811L:14

M :14

H :14+6

L:30

M:30

H :20+10

Special Shoot Kick 1 ò, ÷, ï+ 82,10,2,22,7 4,4 to input next, else 11       H/L N Y 67+1+1 8+2+2 10+6+10
Special Shoot Kick 2 ò, ÷, ï+ 109 6, 4 to input next, else 8      H/L N Y 010 10
Special Shoot Kick 3a ò, ÷, ï+L or M 107 20      H/L N Y 010 10
Special Shoot Kick 3b ò, ÷, ï+H 1213 20      H/L N Y 010 10
Special Sliding Arrow ò, ø, ð+ 10L:11

M:15

H:20

L:21

M:21

H:25

      H/L N Y 5710 3+25
Lv 1 Normal Guard Break L+L or M+M or H+H 277 23       Unguardable N Y 000 15
Lv 1 Super Spin Side Shoot (16 invincible frames) ò,ø,ð,ò,ø,ð+ 4,613,5,14,5,18,2 47       H/L N Y 01*(4~6) 0+1+(0+1+)0*3 10*(4~6)+25
Lv 1 Super Mirage Combo Kick ò,ø,ð,ò,ø,ð+ 3,55,5,3,7,4,6,2,10,3,15,9 21       H/L N Y 01*6 0+1+0+1+0+0 10*5+15